# Survival

> Wounds, bleeding, going down, getting back up. How injury and death work.

![Screenshot: a wounded character lying on the ground with a bleeding indicator](../screenshots/11-survival/wounded-player.png)
*Screenshot needed: a downed player with a visible wound state indicator.*

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## What's in this folder

| Page | What it covers |
|---|---|
| [wounds-and-medical.md](wounds-and-medical.md) | qbx_medical — wound system, bleeding, treatment |
| [death-and-respawn.md](death-and-respawn.md) | What happens at 0 HP, hospital flow, revives |

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## Quick reference

| Situation | What happens |
|---|---|
| Take 10 HP damage | Visible health drop, no special state |
| Bleeding wound | Health drains slowly over time |
| 0 HP | Incapacitated (downed) — can call EMS |
| No revive in time | Die for real — respawn at hospital |
| EMS reaches you | Revived at low HP, can recover |

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## Related

- [../08-jobs/ems-job.md](../08-jobs/ems-job.md) — EMS perspective
- [../05-crime-loops/mugging.md](../05-crime-loops/mugging.md) — sources of wounds
