# Delivery Missions

> Drive cargo from a staging spot to a fence route. Solo-doable. Requires gang zone ownership.

![Screenshot: a delivery vehicle being loaded with cargo boxes](../screenshots/05-crime-loops/delivery-loading.png)
*Screenshot needed: a player loading cargo boxes into a Speedo van at the staging spot.*

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## The basic loop

1. Stand inside a zone your gang owns
2. Open the tablet → Missions → "Start delivery"
3. Travel to a random staging location (Grove Street, Davis, Rancho, or Chamberlain)
4. Wait for the staging vehicle (Speedo or Burrito) to spawn
5. Load 2–4 cargo boxes into the vehicle
6. Drive to the assigned route destination (Vespucci, Murrieta, Harmony, or El Burro)
7. Hand off cargo to the buyer NPC
8. Get paid + gang rep + bonus item

20-minute deadline. Fail = no payout.

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## Eligibility

- You must be in a gang
- Your gang must own at least 1 zone
- You must be standing inside that zone to start
- No active raid contract running (some servers gate this)

This is the main reason a brand-new gang grinds zone capture first — to unlock deliveries.

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## The 4 staging spots

The system picks ONE at random when you start. Spots are:

| Staging | Where |
|---|---|
| **Grove Street Staging** | South-side residential, Grove Street alley |
| **Davis Alley Staging** | Davis industrial backstreet |
| **Rancho Block Staging** | Rancho row-houses |
| **Chamberlain Cut Staging** | Chamberlain Hills sidestreets |

Travel to your assigned one. The vehicle spawns when you're within ~70m.

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## The vehicles

The system picks ONE vehicle for your delivery:

| Vehicle | Reward multiplier | Box bonus |
|---|---|---|
| **Vapid Speedo** | 1.0× | +0 |
| **Declasse Burrito** | 1.08× | +1 box |
| **Maibatsu Mule** (if enabled) | 1.18× | +1 box |

Larger vehicles pay more but draw more attention.

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## The 4 destination routes

After loading, you get a waypoint to ONE of:

| Route | Destination | Vibe |
|---|---|---|
| **Vespucci Backdoor** | Marina handoff behind boardwalk shops | Beach / urban mix |
| **Murrieta Exchange** | Industrial swap near docks containers | Heavy industrial |
| **Harmony Crossload** | Quiet desert fence outside city | Rural / remote |
| **El Burro Cutout** | East-side alley meet for hot merchandise | Gritty east side |

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## Loading the cargo

- Each box takes **2.2 seconds** to load (configurable)
- Animation plays — your character carries the box
- You must be near the cargo pile (within 5m) to grab
- Load all 2–4 boxes before the vehicle can depart
- If you abandon mid-load, the staging vehicle disappears after ~2s

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## The delivery

- Drive to the destination waypoint
- Stay within 175m of the vehicle (if you leave it that far, mission fails)
- If the vehicle disappears (despawned, despawn-glitch), 2s grace period before fail
- Reach the buyer NPC at the destination
- Hand-off animation plays (~3 seconds)
- Cargo deducted, payment issued

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## Rewards

| Reward | Range |
|---|---|
| **Base cash** | $900–$1,450 |
| **Per-box bonus** | $80–$125 per box (so $160–$500 extra for 2–4 boxes) |
| **Vehicle bonus** | × multiplier (1.0–1.18) |
| **Gang reputation** | +6–12 |
| **Bonus item (40%)** | lockpick / gangspray / plastic / metalscrap / cokebaggy / ass-meth / headbag / zipties |

A successful run pays around **$1,200–$1,800** + items + rep.

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## Failure modes

| Failure | What happens |
|---|---|
| Vehicle damaged (>50% damage) | Mission fails on arrival |
| Vehicle abandoned (>175m) | Fail after 2s grace |
| Vehicle missing (post-load) | Fail after 2s |
| Cargo dropped from vehicle | Soft fail — you can re-grab if quick |
| Time runs out (20 min) | Mission expires, no payout |
| Killed during run | Vehicle persists; respawn and continue if time allows |
| Manual abandonment | Confirmation dialog → mission ends with cancel-cooldown |

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## Cooldowns

| Outcome | Cooldown |
|---|---|
| Success | 25 minutes before next delivery can start |
| Cancel (voluntary) | 6 minutes |
| Fail (expired/damaged) | 10 minutes |

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## Tips

- **Bring backup if available.** Solo runs work, but a passenger can fight off interceptors
- **Plan the route.** Open the map before starting — know your path
- **Avoid cop patrols.** The staging spots are in residential areas; cops aren't usually around, but stay quiet
- **Don't speed.** Speeding triggers cop attention; pace yourself
- **The Burrito > Speedo** in terms of payout/risk. Use it if offered.
- **Bring armor + a sidearm.** You may need to defend the vehicle.

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## Common questions

**Can multiple gang members run deliveries simultaneously?**
Yes. Each member triggers their own mission with their own staging + route.

**What if I run out of fuel?**
Some servers have ox_fuel; the vehicle uses fuel. Refuel before the run.

**Can my gang ambush a rival's delivery?**
Yes — that's part of the loop. Watching for rival deliveries and intercepting is valid play.

**Is the cargo searchable?**
No — it's an abstraction. The boxes are props with no opening mechanic.

**Do delivery vehicles count as gang vehicles?**
No. They're one-use staging vehicles, despawn after mission.

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## Related

- [../03-territory/zones-overview.md](../03-territory/zones-overview.md) — zone ownership requirement
- [raid-contracts.md](raid-contracts.md) — higher-payout gang content
- [airdrops.md](airdrops.md) — different reward loop
- [../02-gangs/tablet.md](../02-gangs/tablet.md) — starting from the Missions tab
